![]() Most of the time, you're moving on a single plane, but sometimes the game will mix it up a bit with two or more layers of planes. The 2.5 D portions of levels, though, are one of the game's weak points. Like the later Tarzan game, each stage is more of an endurance trial than a bag of cheap platforming tricks designed to keep you from winning. The smooth and responsive controls don't hurt, either. ![]() Combine all that with the ability to eat up a good bit of damage before he goes down, you have a Hercules that feels super when you play him. Herc also has big punches, can to lift giant objects, leap great distances and even smash the ground beneath him. He's armed with his trusty sword, which is good for hacking and slashing and has a number of elemental powers it can acquire via certain power-ups, such as fire or lightning. What the game does best is make Hercules feel mighty. Still, it's beautiful, high-frame-count stuff, and the “drawn” backgrounds are vastly superior looking to Tarzan's rendered environments. Much of it is gorgeous animation-quality work, but it's meant for a very low native-resolution full-screen on any modern monitor will show the game's age. The game's visuals are predominantly 2D sprite based with a bit of pre-rendered 3D and a few 3D models. Throughout the course of the game, you play as Hercules, re-enacting much-lengthened scenes from the original film with movie cutscenes interspersed between levels. The same development team would go on to make Disney's Tarzan, which utilizes many of the same gameplay mechanics and features, though Hercules seems to implement them better. Disney's Hercules Action Game is a bright, colorful platforming hack-&-slash that is loads more fun than any licensed release ought to be.
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